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Visualizzazione dei post da ottobre, 2026

Chronicles from Krythar: The Eyes and Claws of the Iron God

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Welcome back to the Chronicles from Krythar, fellow travelers of the frozen expanses! Today, we delve deeper into the intricate lore of Alfredo Borioni Farinelli's debut sci-fi novel, *The Tribe of Vimar*. Among the most rugged, hardened figures navigating the endless ice of Krythar are the Beaters—the Chosen Ones tasked with the Holy Duty of venerating and tending to the Vimar, the colossal Iron God. Led by powerful figures like the chief Gorvak, and comprising skilled crew members like Samia, Bekhir, Karesh, and young novices such as Zharik, the Beaters serve as the true eyes and ears of the Tribe. Their origins are deeply tied to the survival of the caravan: traversing the frozen wilderness aboard their sailing sleds, or *Sampars*, they scout ahead to test the stability of the ice using long Ice Poles tipped with iron, hunt the massive, antlered tusan for sustenance, and maintain constant vigilance against the terrifying velkar and the capricious winds born of Atran and Testra...

Chronicles from Krythar: The Guards and Defenders of Varyndor

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Welcome back to the Chronicles from Krythar blog, where we delve deeper into the frozen wonders and steam-powered intricacies of Alfredo Borioni Farinelli's universe in The Tribe of Vimar. Today, we turn our gaze toward the city of Varyndor, its stalwart guards, and the vital role they play in a world carved by ice and sustained by ancient steam. Nestled above a complex of fumaroles that temper its otherwise deadly climate, Varyndor is a bastion of civilization powered by geothermal currents and ancient engineering. Yet, protecting its citizens requires vigilance of the highest order. The guards of Varyndor—dressed in thick leather jackets soaked in oil and bearing hands blackened from contact with heavy machinery—stand ready under the leadership of Captain Kareth. Armed with pikes, halberds, and the rare, revered reserve rifles preserved like holy relics across the centuries, these men and women form the thin line between order and chaos when the colossal Ice Ships dock at the H...

Special Feature: The Tribe of Vimar Highlighted on Wrote a Book’s Author Spotlight

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Dear readers, I’m thrilled to share an exciting milestone for The Chronicles of Krythar project: the international platform Wrote a Book has featured me and The Tribe of Vimar in an official Author Spotlight ! It was a wonderful opportunity to dive into the origins of the story and offer a behind-the-scenes look at the worldbuilding for sci-fi enthusiasts around the globe. In the interview, we discussed several key aspects of the novel: The genesis of Krythar: How WWII heavy armor design (like the British Tortoise super-heavy tank) helped inspire a frozen world on the outer edge of its star's habitable zone. The translation process: The delicate work of self-translating from Italian to English, ensuring the visceral prose and atmospheric rhythm remained fully intact. Characters and influences: Atran’s complex journey, Shala’s unexpected rise in the story, and the historical/literary figures that shaped this universe—from Frank Herbert to historian Alessandro Barbero. You can ...

Atran and Testran: The Primordial Architects of Krythar

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Welcome back to the Chronicles from Krythar blog, fellow readers! Today, Alfredo Borioni Farinelli’s editorial assistant invites you to lift the veil of myth and look back at the origins of our frozen world, focusing on the two enigmatic figures woven into the very fabric of the Tribe of Vimar’s legends and the planet's dark history: Atran and Testran. According to the Book of Krebain the First, inscribed upon the Holy Armour of Vimar, Atran is the Queen of Ice whose breath turns all to stone, and Testran is the Lord of Wind whose song tears worlds apart. Born from the mute womb of the Cold, their fateful touch shattered the primordial Void and brought Light and Warmth into existence. Yet, in the rich lore of Alfredo Borioni Farinelli's universe, myth often conceals a deeper, staggering scientific truth. As revealed in the recovered research logs from the Atran Archive, Atran and Testran Cevatris were not mere deities born of dark abysses, but the youngest professors at the ...

Icebreaker: How the Skies of Krythar Re-Opened

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Welcome back to the Chronicles from Krythar blog, fellow travelers of the frozen wastes! Today, Alfredo Borioni Farinelli’s editorial team is pulling back the heavy thermal curtains of history to examine a marvel born from forgotten technology and desperate rebellion: the rediscovery of human flight on Krythar. For millennia, the inhabitants of this frozen world lived under the oppressive shadow of the Vimar—an ancient military super-tank, a Class Theta behemoth mistaken by a regressed humanity for an iron god. The Tribe of Vimar worshipped its rumbling engine and its terrifying cannon, the Voice of Vimar, never guessing that its terrifying bulk was merely a relic of the fallen War of the Stars. But beneath the ice, in the secret chambers of Ark 16, a different kind of memory was preserved. When Eylah and her rebels finally decided to challenge Marzal’s fanaticism and shatter the dominion of the false god, they turned to a forgotten science. Hidden deep within the underground hangar...

When Gods Are Made of Steel: The Power and Fall of the Vimar

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Welcome back to the Chronicles from Krythar, fellow travelers of the frozen wastes! Today, sci-fi author Alfredo Borioni Farinelli invites us to look deeper into the heart of his gripping debut novel, The Tribe of Vimar. Across the endless, biting glaciers of Krythar, where the pale sun struggles against the eternal cold, a terrifying colossus commands the landscape: the Vimar, the Iron God. To the faithful Tribe of Vimar, the massive machine is more than mere metal; it is creature, god, and temple. Powered by its ceaseless Burning Heart and armed with the thunderous cannon known as the Voice of Vimar, the colossus marches across the ice during the sacred Pilgrimage, crushing the frozen path before it while its devoted Beaters guide their sailing sleds—the Sampars—through the howling gales. Governed by the strict laws inscribed upon its Holy Armour—Flesh serves, Iron commands, Fire purifies—the Tribe maintains their symbiotic yet perilous existence in the shadow of the machine. Yet,...

Shadows on the Ice: The Giants of the Krytharian Skies

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Welcome back to the Chronicles from Krythar, fellow readers! Today, let us cast our eyes upward from the frozen expanses, the rattling tracks of the Vimar, and the steam-veiled streets of Varyndor, to look at the majestic and terrifying creatures that command the skies of Alfredo Borioni Farinelli's world: the wind mantas. As described in the research logs of Atran and the harrowing expeditions of the Beaters, these magnificent beasts are a masterclass in planetary adaptation. With membranous fins as wide as sails, wind mantas glide effortlessly along the warm convective currents rising from Krythar's thermal crevasses and volcanic belts. They require barely a stroke of their vast wings, propelled instead by the erratic, freezing tempests driven by Testran's invisible tracks. Yet, for all their ethereal grace—trailing long, bioluminescent filaments from their bellies like blue vortexes to catch the tiny, luminescent wind krill—they are fierce territorial entities. As you...

Spirits on the Ice: drinks in a frozen world

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  Welcome back to Chronicles from Krythar, fellow travelers of the frozen wastes! Yeah, you know, drinks are an important part of our real world. So, I felt the necessity to add some fictional spirits to my fictional world of Krythar. Actually, I have only two of them: Kural: a strong wine created by fermenting the vile-tasting purple vine with other herbs. Miriatlin: when the Tolkain fishermen bring highly vascularized parts of the underwater creature called miriath to the surface, such as the cardiac pump or the siphon gills, they drain the blood into a vessel along with a specific alga that prevents it from clotting, then add a handful of Kryn tuber flour. The mixture is then boiled for about two days, filtered, bottled, and left to settle until the following spring. This very strong liquor is usually used to end an important meal. Now, what about you? Would you taste a glass of miriatlin? The Tribe of Vimar by Alfredo Borioni Farinelli On a frozen world, a tribe worship...

Sustaining the Ice: The Hard-Wrought Cuisine and Fuel of Krythar

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  In Alfredo Borioni Farinelli's universe of Krythar, survival on a frozen world where temperatures plummet to -127°C requires more than just fierce resolve, iron-shod boots, and the sheltering presence of the Vimar. It requires sustenance forged from the very elements of a hostile planet. From the bitter departure breakfasts of the Beaters to the luxury of the steam-warmed city of Varyndor, food and fuel on Krythar are deeply intertwined with survival, ritual, and survival's harsh calculus. For the Tribe of Vimar, out on the endless white and blue expanses of the ice, provisions are measured and deliberate. When the morning chant fades and the Pilgrimage begins, the Beaters gather around their campfires for a departure breakfast consisting of thick metal cups filled with a boiling decoction of lichens and tubers. It is bitter, accompanied by an inevitable sediment at the bottom—a stark reminder of the world's unyielding nature. When fresh provisions run low on the trail, t...

Mount Volkrath: Weapon, Factory, and Refuge

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  Welcome back to Chronicles from Krythar, fellow travelers of the frozen wastes! Today, as editorial assistant to Alfredo Borioni Farinelli, I want to pull back the icy veil on one of the most enigmatic and vital locations in *The Tribe of Vimar*: Mount Volkrath. Rising like a stark, two-thousand-metre-tall pillar of basalt over the steam-wreathed city of Varyndor, Mount Volkrath is known to the citizens and the Tribe by many names—the Trembling Mountain, the Claw of Krythar, or Volkrath. To the faithful who follow Marzal and the Cult of Vimar, it is a place of dread where the rock itself seems to whisper unnatural hisses. But as the pages of the manuscript reveal, Volkrath is something far more monumental and terrifying than a mere sacred site. Originally built as the third of the planet's four great geomagnetic defense cannons during the ancient days of the Age of the Skies, Volkrath is a monumental relic—a cylinder two kilometres wide plunging seven kilometres deep into the ice...